![]() ![]() Wells take stone to build, 40 to be exact, so be ready to commit. Easiest to get on easy difficulty, as you start with sheep and a lot of seeds. You can check the town hall to see what seeds and animals you already have. This is easy if you have a lot of things to trade for. ![]() "Acquire 3 livestock types, 8 crop seed types, and 8 orchard seed types." Just assign traders to the post, and raise the limits, and you'll get this in no time. "Stock the trading post with at least 500 ale, 300 steel tools, and 200 warm coats." Just be sure to put the limit on both tools and coats a little more than 200, or you'll have to start from the beginning every time your people take the items from storage. Also, mines don't produce huge amounts of coal either, so merchants can be your best bet if you can get them to deliver it to you every trip.Īfter getting sheep, wool will flow like water to you, making getting the second achievement a breeze. Not hard to get, but the problem here is, people steal coal (needed to make the tools) to their own homes to heat the homes. "Cloth a population of over 200 with warm coats for 4 years." "Equip a population of over 200 adults with steel tools for 4 years." After you hit the limit, keep it that way for 4 years.įor the second one, just leave those schools for later. "Reach a population of 300 citizens without building schools."įor the first one, just build a school early, like on year 2 or 3, to not get too many uneducated labourers. "Have a fully educated population with 200 adults for 4 years." "Build a town that has a population of 500 after 200 years."īig city achievements, but this time, you have a time limit on when to reach a certain population. "Build a town that has a population of 300 after 100 years." "Build a town with 3 churches, 5 boarding houses, 4 markets, 5 hospitals, 2 trading posts, 6 taverns, and a town hall."īoth are self-explanatory, just be sure to have enough resources available.Īnother self-explanatory achievement, but remember that stone houses take a lot of stone to build, and a too rapid rate of building can cause overpopulation and isolation of people. "Build a town that has at least one of every possible structure." Also, it doesn't mean all have to be stored in the same storage building, multiple storages count too. Raise the limits on your production buildings, and just wait for it, it'll come in time. This can kill people if you're not careful. Also be ready, for building a long bridge takes a lot of stone and time, and sometimes the builders will wander off to the other side to build, if they can. Some maps might make it impossible to complete this, so be sure to check for sufficient spacing. "Build a bridge that is at least 50 units long." Just don't build the trader, it's that simple. "Reach 300 citizens without building a trading post" ![]() Just be sure to have enough food production to handle the loss of farms, orchards and pastures. You can still trade for food from merchants if you worry about food variety. The temptation to build farms, orchards and pastures can be big, so it is suggested to start at medium or hard difficulty to reduce the amount of seeds you start with. ![]() "Reach 400 citizens without building crops fields, orchards, or pastures." There are many guides about building big cities, so they will not be listed here. These are pretty straight forward in the sense that, building a big city will suffice. "Reach a population of 300, 600, 900 citizens." Achievements Settlement, Village and Town ![]()
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